Dnd classes

A character dnd classes is an archetype that describes a category of character in Dungeons & Dragons and describes what special abilities they have.

The best known classes are barbarian, bard, cleric (or priest), druid, fighter, monk, paladin, ranger, rogue (or thief), sorcerer, warlock, and wizard (or mage, or magic-user.
This category includes special types of character class, including kits, prestige classes, subclasses, and variant classes.

A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by its class; choosing a dnd classes is one of the first steps a player takes to create a Dungeons & Dragons player character.

A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the dnd classes found within the game.

Dungeons & Dragons was the first game to introduce the usage of character classes to role-playing. Many other traditional role-playing games and massively multiplayer online role-playing games have since adopted the concept as well. dnd classes have generally been defined in the Player's Handbook, one of the three core rulebooks; a variety of alternate classes have also been defined in supplemental sourcebooks.

D&D’s 12 core dnd classes in brief


We’re covering the 12 core classes in Dungeons and Dragons 5th edition. Though newer dnd classes like Artificers and Blood Hunters are very cool, but they’re not part of that core release — we’re just talking about dnd classes in the Player’s Handbook.

Each of these classes hits on a fantasy character archetype, with a particular flavor that defines them and what they do.

Barbarian (dnd classes)


The Barbarian archetype is the half-wild warrior from the edges of the world, not familiar with the customs of the more civilized people they may encounter. If you’re imagining your character barely armored, using a gigantic weapon in both hands, and painted in woad you’re on the right track. Barbarians are the dnd classes with the highest hit dice (a d12, compared to the Fighter and Paladin’s d10 and the d8 most other dnd classes get), which means higher health. Barbarians are all about taking a tremendous beating and dishing out just as much punishment, with their Rage feature letting them both resist damage and hit harder.

If you’ve heard of Conan, you know basically where this is going.

Bard (dnd classes)


For the Bard, think Dandelion/Jasker from the Witcher, but amp up the competence. Bards are witty, urbane, adept at dealing with people, and consummate performers who have learned some magic to mix in with their musical skills. Bards are a deceptive dnd classes — they’re not the best at anything, but they’re good at a wide, wide range of things from healing to damaging magic to melee combat.  Consider a Bard if you like being able to come up with that one clutch ability nobody was expecting.

Cleric (dnd classes)


For the Cleric, honestly, Mercy from Overwatch isn’t a bad idea to keep in your head. The Cleric is rooted in the idea of fighting priests from the Medieval period — armored, armed with a weapon and shield most often, and devout in the worship of a specific diety or a divine force. Clerics select a Divine Domain which gives them access to certain spells and certain Channel Divinity powers as they level. You can play a Cleric as a force for life, a devotee of death, a servant of a War god, and many other options depending on the deity or creed they worship.

Druid (dnd classes)


A Druid eschews the Cleric’s strict service to a specific divinity in exchange for a deeper relationship with nature. Some Druids channel nature’s raw fury in the form of storm magic, others master the ability to shift into animal forms, and yet others may conjure raw elemental beings or other aspects of nature. If you played Diablo 2 or World of Warcraft, you probably have the basic idea of the Druid. Their subclasses definitely help you customize them further along a specific natural path.

Fighter (dnd classes)


The problem with the Fighter is that they really have too many archetypes to list — a fighter can be d’Artagnan from the Three Musketeers, Sparhawk from David Edding’s Elenium and Tamuli series, or even Rick O’Connell from The Mummy. King Arthur, Achilles, and Atalanta would all be easily made with the Fighter class. It’s a dnd classes about, well, fighting — Fighters have the best all-around martial skills and the most options for weapons and armor. Whether you want to play a skilled duelist or a walking armory, the Fighter dnd classes has ways to make it work.

Monk (dnd classes)


Let’s be honest — the Monk is Caine from Kung Fu. It’s a taste of Wushu in your western fantasy. It’s Jet Li or Jackie Chan. If you’ve seen Crouching Tiger, Hidden Dragon you know basically what the Monk dnd classes is going for. It’s not trying for historical accuracy any more than the Barbarian or Cleric are — if you want to hit dragons with your fists, this is the dnd classes for you.

Paladin (dnd classes)


Descending from the 12 Peers of France from the chanson de geste, the Paladin in modern D&D is basically still rooted in this holy warrior archetype. Play a Paladin if you want to be a devoted servant of a god or ideal, literally a champion of your belief. There are specific subclasses of Paladin for those that seek to be the Black Knight instead (the Oathbreaker) but otherwise Paladin Oaths are subclasses dedicated to a specific kind of divine service that the Paladin embraces. Galahad and Percival are the kinds of Knights we mean, or Roland from The Song of Roland.

Ranger (dnd classes)


Rangers are, thematically, almost the opposite of Barbarians. Where the Barbarian is a warrior from beyond civilization who comes to it, Rangers head out into the wilderness, learns its ways, and devote themselves to stalking a specific kind of enemy. Strider/Aragorn from the Lord of the Rings is a Ranger, and I’d say Ardeth Bay from The Mummy would also work as a Ranger, mixing skill with a blade with a deft hand at ranged weapons. Play a Ranger if you want to stalk a specific group as enemies, be a master of a specific kind of terrain, or mix a little of the Druid’s nature magic into your combat style. Ranger subclasses allow them to become masters of beasts, expert marksmen, and more.

Rogue (dnd classes)


Rogues steal things and stab people in the back. Seriously, that’s the basis for the dnd classes. You want to get around those pesky traps in ancient tombs? Talk to a Rogue. You want to see a simply terrifying amount of damage come out of nowhere as a veiled skulker slips out of the shadows and introduces that Hobgoblin to her daggers? The Rogue has you covered. Rogues like it better when no one sees them coming or going. Rogue subclasses can allow them to add a bit of arcane magic or focus on stabbing people even better. Vlad Taltos from Jhereg would work as a Rogue.

Sorcerer ( dnd classes )


If you want your magic to be something inborn — a power you inherited from a distant ancestor or a connection to a bloodline of magically gifted beings, then the Sorcerer is a good choice for you. This isn’t magic as book learning, or from a distant patron entity, but magic in your very blood. Somewhere in your ancestry there could be a demon, or a dragon, or even a god or demigod and their legacy has manifested in you. If you want to be about magical flexibility and inborn power the Sorcerer is a solid choice. Morgana Le Fay from Arthurian myth is a solid example of the Sorcerer dnd classes.

Warlock ( dnd classes )


Warlocks made a deal. Whether that deal was with an ancient and unknowable Old God, the fickle and capricious Fey, a demon seeking servants, or even a great celestial being, some outside force came to your character and offered you power. Now your life isn’t wholly your own: you have a Patron and you have to keep that Patron satisfied or you could lose your power permanently. But but you possess a host of abilities derived from that pact that make you far more than you were before.

Wizard ( dnd classes )


The Wizard is the classic magician via study. Sorcerers have it easy since magic just comes naturally to them, and Warlocks made a pact to get powers from someone else. But Wizards are the classic hitting the books, pouring over arcane tomes kind of spellcasters. What they lack in flexibility and ease of access they gain in breadth. Wizards have the broadest spell lists and can learn new spells they find in the world, adding them to their spell books. If you’re thinking Merlin, Harry Potter, or Gandalf, you’re thinking Wizard.

How To Choose Best DND Classes


What is “Class”?

People have jobs, but adventurers have dnd classes. Class defines an adventurer’s skillset: Wizards do magic, druids interface with nature, and barbarians hit things. Not a job or an area of study, dnd classes are more like occupations or callings. A bard, for example, might not get paid to play music, but they weave magical music-playing into their life and ambitions.

Advancing in a dnd classes makes a player’s character more powerful and better able to affect change in the world. It broadens their skillset and better equips them to be heroes.

Consider What “Role” You Want

Some players pick a dnd classes by flipping through the D&D Player’s Handbook until they find a picture they like. That’s fine, but you’ll have way more fun if you consider what role you want your hero to have first. Choosing a dnd classes before choosing your preferred role can lead to more “What would a typical barbarian do here?” moments than “How can I best express my character here?” moments.

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Think about how you want to participate in a D&D game, the kinds of things you want your character to do or what you want their personality to be. Do you want to lay low until an opportunity presents itself? Are you constantly ingratiating yourself with people? Are you obsessive about growing stronger? Are you charismatic enough to collect a cult? How will you interact with your party and with the world your Dungeon Master presents you? This will obviously change on a case-by-case basis, yet it’s helpful to have some guiding principles in your head. For example, there are lots of different kinds of wizards—innocent and bookish or megalomaniac and chaos-driven, for example—but also, characters of two dnd classes can have the same role: a master tactician fighter and a master tactician wizard.

Here are a few options: ( dnd classes )


Selfless helper

Uncommonly resourceful

Loves to entertain strangers

On a quest to convert people

Kills on impulse

It might help to think about fictional characters you’ve liked from books, movies or other games. How did they navigate the world? What made them special, and how did they use that to advantage themselves or others? I’ve made a wizard based of Howl from Howl’s Moving Castle before—he was volatile and vain, but got the job done with style.